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Gunner Status Concept


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#1 oryg1n

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Posted 05 February 2013 - 08:20 PM

I've been thinking about my poor little gunners in my bombers. What are they doing back there? Why isn't my tail gunner firing? This is information I would love to know. I mean, Wouldn't I, as the pilot, know what's going on in the back via radio comm in real life?

 

So... I've come up with a concept design for Gunner status in the bombers. Very simple. Take a look;

Attached File  warthunder_gunners.jpg   70.14KB   934 downloads

 

As you can see in the image, we have a Wellington flying along. (Not sure how many gunners it actually has. This is just a concept) I have added small icons to the lower left side of the screen with pictures of the gunners along with Status indicators such as "Unconscious", "Reloading" and "Ready". Plus the amount of Fatigure they have. 100% means they are completely fatigued and useless. The more fatigue they gain the worse they become. This would be relevant, of course, to the skill levels they have in the crew. A lower raiting would mean they would become fatigued faster. G tolerance for example.

 

The gunner on the top; "Tailgunner" is Unconscious, which means he has been shot and is waiting to recover, therefore the image of him is black and white and has "K.O" (Knocked out) and the status message of "Unconscious". He also has Fatigue at 100% since he is not able to perform at the moment.

 

The middle gunner: "Waste Gunner" has a status of "Reloading" which of course means he is reloading. He also has a fatigue status of "32%" which means he would be perfoming at about 68% capacity.

 

The bottom gunner: "Tailgunner" has a status of "Ready" which means he has a loaded weapon and is ready to begin firing on any enemy within range.

 

 

There could also be other statuses like "Firing" or "Gun Jammed" according to whichever other conditions could apply in War Thunder.

 

Another potential layout for the gunner status could be a minimal version such as this;

 

Attached File  warthunder_gunner2.jpg   70.32KB   856 downloads

 

[TL:DR] Concept designs for gunner status icons. Shows what they're doing and fatigue levels.

 

Let me know what you guys think of this.


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#2 Nijle

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Posted 05 February 2013 - 08:36 PM

Wow this is great! +1


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#3 Wenin

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Posted 05 February 2013 - 08:37 PM

Both versions are real good. If players can choose, which one they want in game, this would be great.

Good Idea!


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#4 oryg1n

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Posted 05 February 2013 - 08:44 PM

Both versions are real good. If players can choose, which one they want in game, this would be great.

Good Idea!

I think I would like the second one better.

Attached File  status.jpg   3.79KB   68 downloads


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#5 Warpig777

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Posted 05 February 2013 - 09:40 PM

Great idea, I would vote for the second one, so I know which side of the planes gunner is hindered.


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#6 Wenin

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Posted 05 February 2013 - 09:43 PM

I would take a mix from both^^


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#7 RA2lover

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Posted 05 February 2013 - 10:14 PM

I'd represent them on the aircraft's damage icon instead.


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#8 oryg1n

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Posted 05 February 2013 - 10:55 PM

I'd represent them on the aircraft's damage icon instead.

I was thinking of doing a concept for that too, but that icon is very small and I would think an icon at the bottom of the screen is more out of the way than having the damage icon up constantly along iwth the other icons on top of it. Maybe if the icon was moved to the corner it would be ok.


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#9 Archaelas

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Posted 05 February 2013 - 11:11 PM

The only snag I can see with it, and this isn't bad at all, is with bombers that have more gunners like the B-17G.  There are 6 or 7 gunners (IRL, don't know if it counts the three forward guns as one or three gunners) which could get crowded.  The biggest problem on the B-17 at least is that the two top (turret and flex gun) and one ball turret gunners are pretty close together so it would be hard to tell which is which.  Your first version would address that issue nicely since each gunner has his station labelled but the second version could cause confusion there.

 

I love the idea, and as Wenin said, if we can choose which one that would be even better.


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#10 Apearms

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Posted 05 February 2013 - 11:14 PM

this is a great idea, I like the first one


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#11 darkWithin

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Posted 05 February 2013 - 11:22 PM

This is pretty cool, I suggest to additionally display the gunners' reload timer.

 

And if we are gonna show fatigue levels of the gunners, we also could show the pilot's fatigue.


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#12 markskinner87

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Posted 05 February 2013 - 11:37 PM

Perfect. I have nothing to add.


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#13 Archaelas

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Posted 05 February 2013 - 11:51 PM

This is pretty cool, I suggest to additionally display the gunners' reload timer.

 

And if we are gonna show fatigue levels of the gunners, we also could show the pilot's fatigue.

This.  This +1,000,000.  

 

I'd love to be able to see my pilot's fatigue level, gunner reload timers.  Is it just me or do the gunners take forever to reload?  I mean, did they drop the ammo can on the way back to the waist gun or something?


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#14 Trilandian

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Posted 06 February 2013 - 01:19 AM

Nice one. I'm all for it. +1


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#15 gozer

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Posted 06 February 2013 - 01:22 AM

nice idea. +1


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#16 Hethwill

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Posted 06 February 2013 - 01:26 AM

Second choice, simple and effective. +1
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#17 t3chn0

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Posted 06 February 2013 - 05:03 AM

There should also be a status bar on current ammo load and reload time. 


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#18 10100110110101

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Posted 06 February 2013 - 05:09 AM

Nice and nice...like the 2nd one better  :yes_yes:


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#19 MagicSquid

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Posted 06 February 2013 - 06:27 AM

+1 and I liked the first one better, as it listed additional information about the gunners which I otherwise would not be able to find out, such as their fatigue level.


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#20 amc999

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Posted 06 February 2013 - 02:12 PM

Hell yeah! Awesome concept!

+1


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